Data Visualization, Generative Art, and Physical Representations

Neon Skull

Adobe Illustrator, Fusion 360, 3D Printing, Slodering
A neon skull made as a preliminary test of a method to construct a custom light from a vector image. This project is about testing the method more than the end product.

In this method, a SVG path is converted into a 3D channel in Fusion 360, then is printed on a 3D printer. Then flexible neon-like silicon light strips are cut and fit into the channels. Finally all the strips are wired together and connected to a power source.

Some challenges with this method are: the 3D channel generated in Fusion 360 must maintain constant width, even around curves; the channel must also not bend too sharply; the length of the line segments needs to be a multiple of the minimum cut length of the light strips so the channels and light strips are the same length.


My current area of interests is developing well designed data visualizations that are unique, informative, useful and engaging. Additionally I’m focused on combining data visualization and generative art practices to create generative art/visualizations, and then useing various production methods to make physical representations of the generated works.

PhD Physics - Education Research
    University of Maine, 2019
Creative Coding Immersive
    Gray Area, Fall 2016
Data Science Bootcamp
    The Data Incubator, 2015