Neon Skull
Adobe Illustrator, Fusion 360, 3D Printing, Slodering
Adobe Illustrator, Fusion 360, 3D Printing, Slodering
A neon skull made as a preliminary test of a method to construct a custom light from a vector image. This project is about testing the method more than the end product.
In this method, a SVG path is converted into a 3D channel in Fusion 360, then is printed on a 3D printer. Then flexible neon-like silicon light strips are cut and fit into the channels. Finally all the strips are wired together and connected to a power source.
Some challenges with this method are: the 3D channel generated in Fusion 360 must maintain constant width, even around curves; the channel must also not bend too sharply; the length of the line segments needs to be a multiple of the minimum cut length of the light strips so the channels and light strips are the same length.
In this method, a SVG path is converted into a 3D channel in Fusion 360, then is printed on a 3D printer. Then flexible neon-like silicon light strips are cut and fit into the channels. Finally all the strips are wired together and connected to a power source.
Some challenges with this method are: the 3D channel generated in Fusion 360 must maintain constant width, even around curves; the channel must also not bend too sharply; the length of the line segments needs to be a multiple of the minimum cut length of the light strips so the channels and light strips are the same length.




